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AI Data Payout

Updated November 2026

Can a game studio license its art and code to AI?

Independent and sourced. We feature companies that pay us a referral fee. Our scores and reviews don't change for it. How we earn

Polyshares names video game studios among the industries in demand, and Ventra told us video game datasets don't need its 30-person minimum.1,2

Two artists at monitors reviewing a grey 3D stone archway while a third sketches on a pen tablet

A game studio can license its art and code to AI companies, and two firms we work with name this data directly. Polyshares lists video game studios among the industries in demand, and Ventra told us video game datasets could come from a team of any size, even one person. What's on offer is the working material of a shipped game: meshes, textures and animation, engine scenes and physics, source code, input logs, design docs and bug history.

The interest comes from world models, AI systems that learn how a physical space behaves. Origin Lab raised $8 million in 2026 to turn game physics, 3D environments and camera data into licensed data, and General Intuition raised $320 million to train on gameplay clips that record exactly which buttons a player pressed. Those are funding rounds, not prices paid to studios, and we found no published price for a studio's archive.

The harder question is which parts are yours to license. Engine terms, store assets, middleware, licensed music, outsourced art and publisher deals can each sit on part of a project, so list who made what before a first call. Then take the quiz to see which partners fit a studio your size.

what Ventra told us about video game datasets

Any size2

what Ventra told us about video game datasets

how Polyshares describes video game studios

In demand1

how Polyshares describes video game studios

Origin Lab's 2026 seed round for a game data marketplace

$8 million5

Origin Lab's 2026 seed round for a game data marketplace

General Intuition's 2026 round to train AI on gameplay

$320 million6

General Intuition's 2026 round to train AI on gameplay

Worth

What a studio's data may be worth

Set for a typical studio, 15 staff and 6 years of records. Move the sliders to match yours. Our estimate, not an offer.

Buyers

Which buyers want this data

Buyers whose own published rules fit video game studios. We can introduce you to the ones we work with.

  1. #2 in our ranking

    8.4 out of 10

    Ventra

    Told us video game datasets don't need its 30-person minimum and could come from one person. Its format list names Unity, Unreal, FBX, Maya and Blender.2,11

    Typical payout
    $100K to $2M as potential deals, Ventra says12
    Fees
    None today, though it may add fees with notice13
    Time to get paid
    An offer in 3 to 7 days, then paid on net 30 or 6012

    Watch out for: Its terms say delivered data may not be deletable.14

  2. #3 in our ranking

    7.9 out of 10

    Polyshares

    Names video game studios among the industries in demand, and buys a software company's codebase on its own.1,15

    Typical payout
    $100K to $2M+, Polyshares says9
    Fees
    None, Polyshares says16
    Time to get paid
    An offer in 1 to 2 weeks, then paid in 30 to 60 days17

    Watch out for: Exclusive by default, and every deal it lists is exclusive with no end date.18,19

We feature buyers that pay us a referral fee. Our scores and reviews don't change for it. How we earn. No buyer publishes prices by industry, so within each group the order is the same as in our main ranking.

Who wants this

Do buyers want video game studios?

No buyer publishes prices by industry, but their own intake forms show which industries they rate higher.

Which buyers take a studio your size

Shown for 15 staff, a typical studio. Ask whether contractors and part-time staff count.

  • micro1We can introduce you

    30+ employees (its partnership page says 30 to 200)20,21

    Too small at 15 staff

  • PolysharesWe can introduce you

    No headcount rule; the length and texture of the record matter more22

    No size floor

  • ModeWe can introduce you

    30+ employees (accounting, finance and medical 10+, law firms 6+)23

    Too small at 15 staff

  • PewterWe can introduce you

    20+ staff and 3+ years; by industry, from 10+ (healthcare) to 50+ (manufacturing, finance)24,25,26

    Too small at 15 staff

  • GreppedWe can introduce you

    No headcount minimum stated27

    No size floor

  • VentraWe can introduce you

    30+ US employees and 3+ years of records28

    Too small at 15 staff

  • Mercor

    None stated29

    No size floor

  • Troveo

    No minimum stated; its estimator starts at 2030

    No size floor

  • Nyne

    20+ US W-2 employees and 3+ years31

    Too small at 15 staff

  • Endless

    Roughly 30+ employees32

    Too small at 15 staff

  • Supersoniq

    50+ employees and 5+ years33

    Too small at 15 staff

  • Scale AI

    40+ employees preferred, assessed case by case34

    Too small at 15 staff

  • Replay

    20+ full-time employees on its referral page; its valuation form accepts fewer35

    Too small at 15 staff

  • Collinear

    Best fit about 50+ people; smaller teams with deep records can work36

    Too small at 15 staff

What buyers value

What in a studio's records buyers value

What buyers look for in your records, and what to talk through with your buyer before anything leaves your systems.

What in a studio's records buyers value
DataWhere it livesWhy a buyer values itRaise with the buyer
Final art: meshes, textures and animationMaya, Blender, FBX exportsThousands of finished objects with materials, rigs and motion, all made to one style.Anything bought from an asset store, and art made by outside vendors.
Engine projects, scenes and level dataUnity, UnrealWhole spaces with physics, lighting and collision already set up, the kind of data Origin Lab is reported to want.Which engine terms apply to each project.
Source code and shader historyGit, PerforceYears of commits showing how systems were built, broken and fixed.Engine source, middleware and plugins inside the repo.
Input logs, replays and gameplay captureAnalytics exports, replay filesWhat a player pressed and when, the kind of record General Intuition trains on.Player accounts, names and voice chat.
Design documents and bug historyJira, Confluence, NotionWhy a feature changed, written down by the people who changed it, with the bug that forced it.Nothing specific
Cutscenes, trailers and motion captureShared drive, PerforceVideo and motion data tied to the scene files that produced it.Voice actors, performers and licensed music.

A week of records

A week of data at a studio

  • Monday: a level artist blocks out a canyon in the engine and commits 40 files with a note on scale.
  • Tuesday: a designer rewrites the jump tuning doc after playtesters keep missing the same ledge.
  • Wednesday: QA files 25 bugs from the new build, each with a replay and steps to repeat it.
  • Thursday: an animator pushes three versions of a climb cycle and the lead picks one in comments.
  • Friday: the build team logs why a patch slipped and what has to ship first next week.

Process

How it works with each buyer

In each buyer's own words. Where a buyer publishes nothing, we say so.

Polyshares

What it buys
Slack, email, Drive, CRM, tickets, design files, calls and ERP37
Offer range
$100K-$2M+9
Personal data
A third-party PII partner scrubs data before it is licensed38
Excluded data
Data held on behalf of clients is excluded39
Fees
Charges sellers no fee16
Time to offer and payment
Offer 1-2 weeks after intake; paid Net 30-6017

Selling or closing

Selling or closing your studio? License its data first

Studios close, get bought or shelve a project, and the archive usually just sits on a server. If that is happening, list the shipped and cancelled projects before the team scatters, because the people who know who made what are the ones leaving. Ventra's partner page lists owners selling or winding down as a strong fit, and Polyshares says it has a large appetite for companies winding down or closed.3,4

FAQ

Video game studios: questions, answered

  • Some firms say they do. Polyshares names video game studios among the industries in demand, Ventra told us video game datasets are welcome from any size of team, and Sieve lists gameplay and 3D assets among what partners can license.1,2,40

  • Reported demand centers on physics, 3D environments, character behavior, camera data and records of player inputs, which are what world models learn from. Ventra's format list also names Unity, Unreal, FBX, Maya and Blender.5,6,11

  • We found no published price for game data. Origin Lab's $8 million and General Intuition's $320 million are funding rounds that show interest, not sums paid to studios, so a real figure comes only from a buyer who has seen your files.5,6

  • A small team can still ask, since Ventra told us video game datasets could come from one person. Ventra still asks for 3+ years of records in the US, Canada, the UK, Ireland, Australia or New Zealand, and Polyshares' general bar is 50+ staff.2,41,42

  • Polyshares says it buys a software company's codebase on its own, without the other systems it usually asks for. Ask whether it treats a game codebase the same way, and what happens to engine code inside the repo.15

  • Unity's Asset Store terms, updated December 4, 2024, address AI training directly. Game Developer reported in October 2026 that Epic's CEO said its terms restrict AI training on Unreal output and that Epic is working to remove that, so ask which version covers your project.43,44

  • Origin Lab is reported to be building a marketplace that buys from game publishers, and Sieve lists gameplay, 3D assets and virtual environments. We don't work with either, so the quiz won't match you to them.5,40

  • Every business is different, so this one is best talked through with the buyer you're working with. Their team goes over it with you before anything is signed.

  • Every business is different, so this one is best talked through with the buyer you're working with. Their team goes over it with you before anything is signed.

  • Every business is different, so this one is best talked through with the buyer you're working with. Their team goes over it with you before anything is signed.

  • Every business is different, so this one is best talked through with the buyer you're working with. Their team goes over it with you before anything is signed.

  • Every business is different, so this one is best talked through with the buyer you're working with. Their team goes over it with you before anything is signed.

Before you sign

Every business is different, so these are best talked through with the buyer you're working with. Their team goes over them with you before anything is signed.

Questions for this kind of business

  • Which engine, middleware and plugin terms apply to each project, and which version of them?
  • How are store-bought assets and outsourced art found and left out?
  • Does a publisher, platform holder or IP owner have a say in this license?
  • How is player data removed from logs and replays?
  • Who owns this data: the company, an estate, or someone else?
  • Do customer, supplier or platform contracts, NDAs or API terms restrict this?

Questions for any buyer

  • Is the license exclusive, and for how long?
  • Can you sublicense the data, and to whom?
  • Which AI labs will receive it, and will you tell us?
  • How long do you keep it, and how is it deleted?
  • What is your liability cap, and who indemnifies whom?
  • Will the contract ban re-identification of people in the data?
  • Who removes personal data, by what method, and do we approve it first?

How this page was made

Figures come from the published sources listed below, and what a buyer says about itself is its own claim. Anything marked as our estimate is ours, not a buyer quote. Drafted with AI help from our research, then checked against each source. Updated November 2026.

We feature companies that pay us a referral fee. Our scores and reviews don't change for it. See how we earn and how we rank. This site does not give legal, tax or financial advice.

Sources (44)

  1. 1.Polyshares broker portal, market criteria update (2026-10-22), published 22 Oct 2026. Accessed 22 Oct 2026. Company's own claim.
  2. 2.Kyle at Ventra, email to AI Data Payout (2026-11-01), published 1 Nov 2026. Accessed 1 Nov 2026. Company's own claim.
  3. 3.Ventra Referral Partners page. Accessed 31 Oct 2026. Company's own claim.
  4. 4.Polyshares broker portal, market criteria update (2026-10-22), published 22 Oct 2026. Accessed 22 Oct 2026. Company's own claim.
  5. 5.Outlook Respawn, published 19 May 2026. Accessed 1 Nov 2026.
  6. 6.TechCrunch, published 25 Jun 2026. Accessed 1 Nov 2026.
  7. 7.Forbes, published 16 Apr 2026. Accessed 14 Oct 2026.
  8. 8.micro1 company referral page. Accessed 14 Oct 2026. Company's own claim.
  9. 9.Polyshares website. Accessed 14 Oct 2026. Company's own claim.
  10. 10.Bloomberg Law, published 17 Aug 2026. Accessed 14 Oct 2026.
  11. 11.Ventra company data page. Accessed 1 Nov 2026. Company's own claim.
  12. 12.Ventra company data page. Accessed 14 Oct 2026. Company's own claim.
  13. 13.Ventra terms of service, published 30 Sep 2026. Accessed 14 Oct 2026. Company's own claim.
  14. 14.Ventra terms of service, published 30 Sep 2026. Accessed 14 Oct 2026. Company's own claim.
  15. 15.Polyshares broker portal, market criteria update (2026-10-22), published 22 Oct 2026. Accessed 22 Oct 2026. Company's own claim.
  16. 16.Polyshares website. Accessed 14 Oct 2026. Company's own claim.
  17. 17.Polyshares website. Accessed 14 Oct 2026. Company's own claim.
  18. 18.Polyshares data handling page. Accessed 14 Oct 2026. Company's own claim.
  19. 19.Polyshares track record page. Accessed 14 Oct 2026. Company's own claim.
  20. 20.micro1 company referral page. Accessed 14 Oct 2026. Company's own claim.
  21. 21.micro1 Enterprise Data Partnership page. Accessed 14 Oct 2026. Company's own claim.
  22. 22.Polyshares. Accessed 14 Oct 2026. Company's own claim.
  23. 23.Mode company data site. Accessed 30 Oct 2026. Company's own claim.
  24. 24.Pewter website. Accessed 14 Oct 2026. Company's own claim.
  25. 25.Pewter partner update to AI Data Payout (email, 2026-10-15), published 15 Oct 2026. Accessed 15 Oct 2026. Company's own claim.
  26. 26.Pewter partner update to AI Data Payout (email, 2026-10-15), published 15 Oct 2026. Accessed 15 Oct 2026. Company's own claim.
  27. 27.Grepped marketplace. Accessed 31 Oct 2026. Company's own claim.
  28. 28.Meta Ad Library, Ventra page. Accessed 14 Oct 2026. Company's own claim.
  29. 29.Mercor Data. Accessed 14 Oct 2026. Company's own claim.
  30. 30.Troveo business data page. Accessed 14 Oct 2026. Company's own claim.
  31. 31.Nyne sell-company-data page. Accessed 14 Oct 2026. Company's own claim.
  32. 32.Endless website. Accessed 14 Oct 2026. Company's own claim.
  33. 33.Supersoniq website. Accessed 14 Oct 2026. Company's own claim.
  34. 34.Scale AI data partnership page. Accessed 30 Oct 2026. Company's own claim.
  35. 35.Replay referral page. Accessed 30 Oct 2026. Company's own claim.
  36. 36.Collinear data acquisition page. Accessed 30 Oct 2026. Company's own claim.
  37. 37.Polyshares website. Accessed 14 Oct 2026. Company's own claim.
  38. 38.Polyshares website. Accessed 14 Oct 2026. Company's own claim.
  39. 39.Polyshares website. Accessed 14 Oct 2026. Company's own claim.
  40. 40.Sieve partners page. Accessed 1 Nov 2026. Company's own claim.
  41. 41.Ventra fit criteria sent to AI Data Payout (2026-10-15), published 15 Oct 2026. Accessed 15 Oct 2026. Company's own claim.
  42. 42.Polyshares broker account, market criteria update (2026-10-22), published 22 Oct 2026. Accessed 22 Oct 2026. Company's own claim.
  43. 43.Unity Asset Store Terms of Service and EULA, published 4 Dec 2024. Accessed 1 Nov 2026. Company's own claim.
  44. 44.Game Developer, published 27 Oct 2026. Accessed 1 Nov 2026.